UniGraphics Course Content


SKETCHER

  • Creating basic curves
  • Points
  • Associative basic curves
  • splines and conics
  • curve options
  • editing curves
  • Sketcher basics
  • working with sketches
  • constraints in sketches

PART MODELING

  • Overview of modeling
  • methods of modeling
  • creative primitives
  • slotted features
  • editing features
  • pocket, hole, boss, blends, instances, thread
  • chamfer, datum plane, points, coordinate systems, axis
  • Expressions, advanced feature modeling viz, sweep, scale, offset, sew, extract, split, patch, wrap, part families, udf

SURFACE MODELING

  • Overview of surface modeling
  • creation of surface by different ways viz. Through points, from poles, ruled through curves, swept, secon, fillet surface, so blend, bridge, quilt, trim, extend, face blend

ASSEMBLY MODELING

  • Types of assembly
  • mating conditions, components arrays, replacing features, isolate features
  • exploding assembly, mirror components
  • reposition component, representations, clearance analysis

DRAWING OR DETAILING

  • Types of detailing
  • creative drawings and views, creating sections, placing dimensions to the views
  • creating notes and labels, creating centerline, placing drafting symbols, creating GD & T symbols
  • creating BOM, Align views, Revolved sections, stepped section
  • creation of sheets, properties of existing views