UniGraphics Course Content
SKETCHER
- Creating basic curves
- Points
- Associative basic curves
- splines and conics
- curve options
- editing curves
- Sketcher basics
- working with sketches
- constraints in sketches
PART MODELING
- Overview of modeling
- methods of modeling
- creative primitives
- slotted features
- editing features
- pocket, hole, boss, blends, instances, thread
- chamfer, datum plane, points, coordinate systems, axis
- Expressions, advanced feature modeling viz, sweep, scale, offset,
sew, extract, split, patch, wrap, part families, udf
SURFACE MODELING
- Overview of surface modeling
- creation of surface by different ways viz. Through points,
from poles, ruled through curves, swept, secon, fillet surface, so blend, bridge, quilt, trim, extend, face blend
ASSEMBLY MODELING
- Types of assembly
- mating conditions, components arrays, replacing features, isolate features
- exploding assembly, mirror components
- reposition component, representations, clearance analysis
DRAWING OR DETAILING
- Types of detailing
- creative drawings and views, creating sections, placing dimensions to the views
- creating notes and labels, creating centerline, placing drafting symbols, creating GD & T symbols
- creating BOM, Align views, Revolved sections, stepped section
- creation of sheets, properties of existing views